The final countdown continues!
To round out the days until May 15, we’ll be having a look back at some of the events that have brought us to release.
Inferno difficulty was specifically designed for a maximum level challenge in Diablo 3, getting players away from repetitive boss runs as the only ‘end-game’ activity. Jay Wilson officially announced the difficulty at Gamescom in 2011, though it was mentioned earlier.
Like many game systems, Inferno has gone through an iteration process. Originally envisioned as having a “flat difficulty across the entire [Inferno] game” it evolved to where Act 4 Inferno will be more difficult than Act 1, so much so that the internal game testers have never beaten the game on Inferno difficulty.
Bring it on!