1.0.4 Preview

August 10, 2012 in News! by Motorskull

Patch 1.0.4 is still “a few weeks away”, but a preview of the changes coming down the pipe has been posted at the official blog.

Topics addressed in the post include:

  • Multiplayer. MF and GF will no longer be averaged across the party. Monster health modifiers flattened to 75% rather than scaling.
  • Monster Health Levels. The gap in health between normal monsters and champs will be narrowed. A fourfold increase in the magic/rare item drop chance for  normal monsters.
  • Weapons. Changes to damage ranges of item level 61 and 62 to make them more competitive with item level 63 weapons. Specific buffs to two handed weapons (yay).
  • Efficiency vs Challenge. Enrage timer and heal-to-full mechanics taken away from champs and rares. High end repair costs reduced by 25%.
  • Legendary Items. These changes will get their own specific blog post.
  • Class Changes. A “metric ton” coming… these changes will also get their own blog post.