Topics addressed in the post include:
- Multiplayer. MF and GF will no longer be averaged across the party. Monster health modifiers flattened to 75% rather than scaling.
- Monster Health Levels. The gap in health between normal monsters and champs will be narrowed. A fourfold increase in the magic/rare item drop chance for normal monsters.
- Weapons. Changes to damage ranges of item level 61 and 62 to make them more competitive with item level 63 weapons. Specific buffs to two handed weapons (yay).
- Efficiency vs Challenge. Enrage timer and heal-to-full mechanics taken away from champs and rares. High end repair costs reduced by 25%.
- Legendary Items. These changes will get their own specific blog post.
- Class Changes. A “metric ton” coming… these changes will also get their own blog post.