This page details the Skill, Passive and Rune progression for the Demon Hunter.
Categories
Progression
Level 1
First Skill Slot Unlocked
Active:
Hungering Arrow
Primary
Generate: 3 Hatred
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
Level 2
Second Skill Slot Unlocked
Active:
Impale
Secondary
Cost: 25 Hatred
Impale a target for 250% weapon damage.
Level 3
Active:
Entangling Shot
Primary
Generate: 3 Hatred
Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
Level 4
Third Skill Slot Unlocked
Active:
Caltrops
Defensive
Cost: 6 Discipline
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Level 5
Active:
Rapid Fire
Secondary
Cost: 20 Hatred initially, and an additional 10 Hatred while channeling
Rapidly fire for 228% weapon damage as Physical.
Level 6
Runes Unlocked
Rune:
Level 7
Rune:
Level 8
Active:
Smoke Screen
Defensive
Cost: 14 Discipline
Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
Level 9
Fourth Skill Slot Unlocked
Active:
Vault
Hunting
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Rune:
Level 10
First Passive Skill Slot Unlocked
Passive:
Tactical Advantage
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Thrill of the Hunt
Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
Level 11
Active:
Bola Shot
Primary
Generate: 3 Hatred
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
Rune:
Withering Fire
Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
Level 12
Active:
Chakram
Secondary
Cost: 10 Hatred
Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
Rune:
Level 13
Active:
Preparation
Hunting
Cooldown: 45 seconds
Instantly restore all Discipline.
Passive:
Vengeance
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
Level 14
Fifth Skill Slot Unlocked
Active:
Evasive Fire
Devices
Generate: 4 Hatred
Cost: 4 Discipline if you backflip
Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Rune:
Level 15
Active:
Grenades
Primary
Generate: 3 Hatred
Throw out three grenades that explode for 95% weapon damage as Fire each.
Rune:
Level 16
Active:
Shadow Power
Defensive
Cost: 14 Discipline
Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
Passive:
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%.
Rune:
Level 17
Active:
Companion
Hunting
Cost: 10 Discipline
Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
Fan of Knives
Devices
Cost: 20 Hatred
Cooldown: 10 seconds
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
Spike Trap
Devices
Cost: 30 Hatred
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
You can have a maximum of 3 Spike Traps active at one time.
Rune:
Cinder Arrow
Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
Level 18
Rune:
Shock Collar
Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Twin Chakrams
A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
Level 19
Sixth Skill Slot Unlocked
Active:
Strafe
Archery
Cost: 15 Hatred
Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
Rune:
Level 20
Second Passive Skill Slot Unlocked
Active:
Elemental Arrow
Secondary
Cost: 10 Hatred
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Passive:
Cull the Weak
Damage against slowed enemies increased by 15%.
Night Stalker
Critical Hits have a chance to restore 1 Discipline.
Discipline is used to fuel many of your tactical and defensive skills.
Level 21
Active:
Marked for Death
Hunting
Cost: 3 Discipline
Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
Rune:
Shrapnel
Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
Level 22
Active:
Multishot
Archery
Cost: 40 Hatred
Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
Level 23
Rune:
Rattling Roll
All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
Level 24
Rune:
Thunder Ball
When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Ball Lightning
Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
Level 25
Active:
Sentry
Devices
Cost: 10 Discipline
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.
Passive:
Brooding
As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
Rune:
Level 26
Rune:
Shatter Shot
If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
Serpentine
The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
Parting Gift
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
Level 27
Active:
Cluster Arrow
Archery
Cost: 50 Hatred
Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Passive:
Hot Pursuit
Whenever you are at full Hatred, movement speed is increased by 15%.
Rune:
Contagion
When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
Level 29
Rune:
Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
Level 30
Third Passive Skill Slot Unlocked
Active:
Rain of Vengeance
Archery
Cooldown: 30 seconds
Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
Passive:
Archery
Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance
Numbing Traps
Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
Rune:
Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.

Level 31
Rune:
Valley of Death
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
Level 32
Rune:
Fire Support
While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
Cluster Grenades
Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
Retaliate
Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
Level 33
Rune:
Tumble
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
Level 34
Rune:
Razor Disk
The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
Covering Fire
Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
Level 35
Passive:
Perfectionist
Reduces the Discipline cost of all skills by 10%.
Discipline is used to fuel many of your tactical and defensive skills.
Rune:
Dark Cloud
Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
Level 36
Rune:
Screaming Skull
Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
Shooting Stars
Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
Level 37
Rune:
Acid Strike
Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
Stinging Steel
Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
Level 38
Rune:
Level 39
Rune:
Long Fuse
Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
Grim Reaper
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
Level 40
Passive:
Custom Engineering
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
Rune:
Beastly Bombs
Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
Level 41
Rune:
Boar Companion
Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
Maelstrom
Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
Level 42
Rune:
Level 43
Rune:
Lightning Bolts
Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
Level 44
Rune:
Level 45
Passive:
Grenadier
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
Rune:
Chain of Torment
Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
Level 46
Rune:
Ferret Companion
Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
Lightning Rod
When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
Level 47
Rune:
Stampede
Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
Level 48
Rune:
Boomerang
The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
Level 49
Rune:
Trail of Cinders
Ignite with fire dealing 100% weapon damage as Fire to everything along your path.
Cluster Bombs
Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
Level 50
Passive:
Sharpshooter
Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
Rune:
Rocket Storm
In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
Level 51
Rune:
Level 52
Rune:
Spray of Teeth
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
Level 53
Rune:
Awareness
After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
Surge
Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
Level 54
Rune:
Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
Anathema
Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
Level 55
Passive:
Ballistics
Damage from rockets increased by 50%.
Rockets are fired from certain skill rune effects.
Rune:
Level 56
Rune:
Bombardment
Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
Demolition
Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.
Level 57
Rune:
Imminent Doom
Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
Shuriken Cloud
Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.
Level 58
Rune:
Loaded for Bear
Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.
Level 59
Rune:
Choking Gas
Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.
Wolf Companion
Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
Assassin's Knives
Throw long-range knives that deal 70% weapon damage to 5 additional targets.
Nether Tentacles
Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
Level 60
Rune:
Gas Grenades
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
Flying Strike
A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.
“Don’t make me chase you back to hell, vermin. I know a quicker way to send you there.”
-Tyla Shrikewing
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