Skills (Progressive)

This page details the Skill, Passive and Rune progression for the Demon Hunter.
 

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Progression

Level 1

First Skill Slot Unlocked

Active:

Hungering Arrow

Primary

Generate: 3 Hatred

Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.


Level 2

Second Skill Slot Unlocked

Active:

Impale

Secondary

Cost: 25 Hatred

Impale a target for 250% weapon damage.


Level 3

Active:

Entangling Shot

Primary

Generate: 3 Hatred

Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.


Level 4

Third Skill Slot Unlocked

Active:

Caltrops

Defensive

Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.


Level 5

Active:

Rapid Fire

Secondary

Cost: 20 Hatred initially, and an additional 10 Hatred while channeling

Rapidly fire for 228% weapon damage as Physical.


Level 6

Runes Unlocked

Rune:

Puncturing Arrow

Hungering Arrow

Increase the chance for the arrow to pierce to 50%.


Level 7

Rune:

Impact

Impale

Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.


Level 8

Active:

Smoke Screen

Defensive

Cost: 14 Discipline

Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.


Level 9

Fourth Skill Slot Unlocked

Active:

Vault

Hunting

Cost: 8 Discipline

Tumble acrobatically 35 yards.

Rune:

Chain Gang

Entangling Shot

Hit up to 4 targets.


Level 10

First Passive Skill Slot Unlocked

Passive:

Tactical Advantage

Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.

Thrill of the Hunt

Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.


Level 11

Active:

Bola Shot

Primary

Generate: 3 Hatred

Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.

Rune:

Withering Fire

Rapid Fire

Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.


Level 12

Active:

Chakram

Secondary

Cost: 10 Hatred

Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.

Rune:

Hooked Spines

Caltrops

Increase the slowing amount to 80%.


Level 13

Active:

Preparation

Hunting

Cooldown: 45 seconds

Instantly restore all Discipline.

Passive:

Vengeance

Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.


Level 14

Fifth Skill Slot Unlocked

Active:

Evasive Fire

Devices

Generate: 4 Hatred
Cost: 4 Discipline if you backflip

Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.

Rune:

Displacement

Smoke Screen

Gain 35% movement speed when activated.

Volatile Explosives

Bola Shot

Increase the explosion radius to 14 yards.


Level 15

Active:

Grenades

Primary

Generate: 3 Hatred

Throw out three grenades that explode for 95% weapon damage as Fire each.

Rune:

Chemical Burn

Impale

Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.


Level 16

Active:

Shadow Power

Defensive

Cost: 14 Discipline

Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.

Passive:

Steady Aim

As long as there are no enemies within 10 yards, all damage is increased by 20%.

Rune:

Action Shot

Vault

As you travel, shoot arrows for 75% weapon damage at nearby targets.


Level 17

Active:

Companion

Hunting

Cost: 10 Discipline

Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.

Fan of Knives

Devices

Cost: 20 Hatred
Cooldown: 10 seconds

Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.

Spike Trap

Devices

Cost: 30 Hatred

Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

Rune:

Cinder Arrow

Hungering Arrow

Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.


Level 18

Rune:

Shock Collar

Entangling Shot

Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.

Torturous Ground

Caltrops

When the trap is sprung, all enemies in the area are immobilized for 2 seconds.

Twin Chakrams

Chakram

A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.


Level 19

Sixth Skill Slot Unlocked

Active:

Strafe

Archery

Cost: 15 Hatred

Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.

Rune:

Web Shot

Rapid Fire

Slows the movement of affected targets by 80% for 1 second.

Invigoration

Preparation

Increase maximum Discipline by 10 for 5 seconds when using Preparation.


Level 20

Second Passive Skill Slot Unlocked

Active:

Elemental Arrow

Secondary

Cost: 10 Hatred

Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.

Passive:

Cull the Weak

Damage against slowed enemies increased by 15%.

Night Stalker

Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.


Level 21

Active:

Marked for Death

Hunting

Cost: 3 Discipline

Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

Rune:

Shrapnel

Evasive Fire

Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.

Night Bane

Shadow Power

Gain an additional 4 Hatred per second while Shadow Power is active.


Level 22

Active:

Multishot

Archery

Cost: 40 Hatred

Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.

Rune:

Tinkerer

Grenades

Increases Hatred generation to 6 Hatred.

Spider Companion

Companion

Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.


Level 23

Rune:

Lingering Fog

Smoke Screen

Increase the duration of the effect to 3 seconds.

Rattling Roll

Vault

All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.

Crippling Razors

Fan of Knives

Increase the amount enemies are slowed to 80% for 2 seconds.


Level 24

Rune:

Thunder Ball

Bola Shot

When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.

Equilibrium

Strafe

Increases your attack speed by 20% when using Strafe.

Ball Lightning

Elemental Arrow

Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.


Level 25

Active:

Sentry

Devices

Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.

Passive:

Brooding

As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.

Rune:

Punishment

Preparation

Restore all Hatred for 25 Discipline. Preparation has no cooldown.


Level 26

Rune:

Shatter Shot

Hungering Arrow

If the arrow successfully pierces the first target, the arrow splits into 3 arrows.

Serpentine

Chakram

The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.

Parting Gift

Evasive Fire

Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.

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Level 27

Active:

Cluster Arrow

Archery

Cost: 50 Hatred

Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.

Passive:

Hot Pursuit

Whenever you are at full Hatred, movement speed is increased by 15%.

Rune:

Bandolier

Spike Trap

Increase the maximum number of traps that can be out simultaneously to 6.

Contagion

Marked for Death

When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.


Level 28

Rune:

Overpenetration

Impale

The knife will pierce through all enemies in a straight line.

Jagged Spikes

Caltrops

Enemies in the area also take 45% weapon damage.

Spitfire Turret

Sentry

The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.


Level 29

Rune:

Bat Companion

Companion

Summon a bat instead of a raven. The bat grants you 3 Hatred per second.

Blood Moon

Shadow Power

Increases damage done as Life to 30%.

Drifting Shadow

Strafe

Movement speed increased to 100% of normal running speed while strafing.

Frost Arrow

Elemental Arrow

Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.


Level 30

Third Passive Skill Slot Unlocked

Active:

Rain of Vengeance

Archery

Cooldown: 30 seconds

Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.

Passive:

Archery

Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance

Numbing Traps

Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.

Rune:

Sticky Trap

Spike Trap

Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.



Level 31

Rune:

Valley of Death

Marked for Death

Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.

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Level 32

Rune:

Fire Support

Rapid Fire

While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.

Cluster Grenades

Grenades

Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.

Retaliate

Fan of Knives

Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.


Level 33

Rune:

Breathe Deep

Smoke Screen

While invisible you gain 6 Hatred per second.

Tumble

Vault

After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.

Dazzling Arrow

Cluster Arrow

Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.


Level 34

Rune:

Heavy Burden

Entangling Shot

Increase the movement slow duration to 4 seconds.

Razor Disk

Chakram

The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.

Covering Fire

Evasive Fire

Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.


Level 35

Passive:

Perfectionist

Reduces the Discipline cost of all skills by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

Rune:

Battle Scars

Preparation

Gain 60% Life after using Preparation.

Dark Cloud

Rain of Vengeance

Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.


Level 36

Rune:

Screaming Skull

Elemental Arrow

Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.

Vigilant Watcher

Sentry

Increases duration of the turret to 40 seconds.

Shooting Stars

Cluster Arrow

Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.


Level 37

Rune:

Acid Strike

Bola Shot

Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.

Well of Darkness

Shadow Power

Decreases the Discipline cost to 12.

Stinging Steel

Strafe

Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.


Level 38

Rune:

Acrobatics

Vault

Removes the Discipline cost but adds a 15 second cooldown.

Hail of Knives

Fan of Knives

Increase the radius to damage all enemies within 20 yards.


Level 39

Rune:

Long Fuse

Spike Trap

Increases the arming time to 2 seconds but increases damage to 371% weapon damage.

Grim Reaper

Marked for Death

An additional 12% of damage done to the target is also divided among all enemies within 20 yards.

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Level 40

Passive:

Custom Engineering

The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

Rune:

Fire Bomb

Grenades

Throw a single grenade that deals 123% weapon damage as Fire.

Beastly Bombs

Rain of Vengeance

Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.


Level 41

Rune:

Carved Stakes

Caltrops

Reduces the cost of Caltrops to 4 Discipline.

Boar Companion

Companion

Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.

Maelstrom

Cluster Arrow

Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.


Level 42

Rune:

Devouring Arrow

Hungering Arrow

Each consecutive pierce increases the damage of the arrow by 70%.

Displace

Evasive Fire

Increase the distance of the backflip to 30 yards.


Level 43

Rune:

Lightning Bolts

Elemental Arrow

Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.


Level 44

Rune:

Special Recipe

Smoke Screen

Reduce the cost to 12 Discipline.

Focused Mind

Preparation

Gain 45 Discipline over 15 seconds instead of restoring it immediately.

Fan of Daggers

Fan of Knives

Imbue your knives with a 65% chance to Stun enemies for 2 seconds.


Level 45

Passive:

Grenadier

Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.

Rune:

High Velocity

Rapid Fire

Fire poison arrows that have a 40% chance to pierce through enemies.

Chain of Torment

Sentry

Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.


Level 46

Rune:

Ferret Companion

Companion

Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.

Lightning Rod

Spike Trap

When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.

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Level 47

Rune:

Justice is Served

Entangling Shot

Increase the Hatred generated to 6 per shot.

Stampede

Rain of Vengeance

Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.


Level 48

Rune:

Boomerang

Chakram

The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.

Stun Grenades

Grenades

Hurl grenades that have a 25% chance to Stun enemies for 2 seconds.

Mortal Enemy

Marked for Death

Attacks you make against the marked target generate 3 Hatred.


Level 49

Rune:

Trail of Cinders

Vault

Ignite with fire dealing 100% weapon damage as Fire to everything along your path.

Cluster Bombs

Cluster Arrow

Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.


Level 50

Passive:

Sharpshooter

Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.

Rune:

Rocket Storm

Strafe

In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.


Level 51

Rune:

Bitter Pill

Bola Shot

When the bola explodes, you have a 15% chance to gain 2 Discipline.

Gloom

Shadow Power

Reduce incoming damage by 65% while Shadow Power is active.


Level 52

Rune:

Spray of Teeth

Hungering Arrow

Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.

Backup Plan

Preparation

There is a 30% chance that Preparation's cooldown will not be triggered.

Aid Station

Sentry

Heals nearby allies for 1.0% of their maximum Life per second.


Level 53

Rune:

Awareness

Impale

After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.

Surge

Evasive Fire

Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.


Level 54

Rune:

Bounty Hunter

Entangling Shot

Gain 6% of the damage dealt as Life.

Bait the Trap

Caltrops

Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.

Anathema

Rain of Vengeance

Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.


Level 55

Passive:

Ballistics

Damage from rockets increased by 50%.

Rockets are fired from certain skill rune effects.

Rune:

Scatter

Spike Trap

Simultaneously place all 3 traps.

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Level 56

Rune:

Bombardment

Rapid Fire

Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.

Demolition

Strafe

Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.


Level 57

Rune:

Imminent Doom

Bola Shot

Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.

Shuriken Cloud

Chakram

Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.


Level 58

Rune:

Grievous Wounds

Impale

Critical Hits cause 100% additional damage.

Shadow Glide

Shadow Power

Gain 40% bonus to movement speed while Shadow Power is active.

Loaded for Bear

Cluster Arrow

Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.


Level 59

Rune:

Choking Gas

Smoke Screen

Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.

Wolf Companion

Companion

Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.

Assassin's Knives

Fan of Knives

Throw long-range knives that deal 70% weapon damage to 5 additional targets.

Nether Tentacles

Elemental Arrow

Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.


Level 60

Rune:

Gas Grenades

Grenades

Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.

Death Toll

Marked for Death

Heal attackers for 1% of the damage done to the marked target.

Guardian Turret

Sentry

The turret also creates a shield that reduces damage taken by allies by 15%.

Flying Strike

Rain of Vengeance

A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.

 

 

“Don’t make me chase you back to hell, vermin. I know a quicker way to send you there.”

-Tyla Shrikewing

 
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