Scoundrel

Rogue. Con man. Lothario. Opportunist. Gambler. All these words are apt descriptions of your  follower, Lyndon, but the one word that sums up his character better than any other is this; scoundrel.

Lyndon is a man primarily concerned with his own needs and comforts and has no qualms about using others to further his aims, to which a long line of conned victims and jilted lovers could certainly attest. Never short of an ill-gotten gold piece (or five), Lyndon has spent the last several years roaming from place to place, often only a short half-step ahead of the local watch, irate husband, or other ne’er-do-wells like himself.

Despite his faults and vices, Lyndon’s charm and charisma make for an excellent traveling companion. It also does no harm to his adventuring credentials that Lyndon is an excellent shot with either bow or crossbow, able to loose quick volleys to whittle down foes before they get too close.

The difficult question must be asked, though; what does such an obviously self-absorbed mercenary have to gain from putting himself into harm’s way against the legions of the Burning Hells? Adventure? Gold? Redemption? Only time will tell.
 

Skills

Level 5

Active:

Crippling Shot

Ranged attack that slows the target by 60% for 3 seconds.

Cooldown: 6 seconds

Poison Bolts

Ranged attack which deals 40% weapon damage and an additional 40% weapon damage as Poison over 3 seconds.

Cooldown: 6 seconds

Level 10

Active:

Dirty Fighting

Blinds enemies in front of the Scoundrel for 3 seconds.

Cooldown: 30 seconds

Vanish

The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 15505 Life.

Cooldown: 30 seconds

Level 15

Active:

Multishot

The Scoundrel’s ranged attacks fire 3 bolts at a time.

Powered Shot

Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.

Cooldown: 20 seconds

Level 20

Active:

Anatomy

Increases Critical Hit Chance by 3% for the Scoundrel and his allies.

Hysteria

Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 6 seconds.

 

Go to the Templar Overview.

Go to the Enchantress Overview.

Leave a reply

You must be logged in to post a comment.