Rogue. Con man. Lothario. Opportunist. Gambler. All these words are apt descriptions of your follower, Lyndon, but the one word that sums up his character better than any other is this; scoundrel.
Lyndon is a man primarily concerned with his own needs and comforts and has no qualms about using others to further his aims, to which a long line of conned victims and jilted lovers could certainly attest. Never short of an ill-gotten gold piece (or five), Lyndon has spent the last several years roaming from place to place, often only a short half-step ahead of the local watch, irate husband, or other ne’er-do-wells like himself.
Despite his faults and vices, Lyndon’s charm and charisma make for an excellent traveling companion. It also does no harm to his adventuring credentials that Lyndon is an excellent shot with either bow or crossbow, able to loose quick volleys to whittle down foes before they get too close.
The difficult question must be asked, though; what does such an obviously self-absorbed mercenary have to gain from putting himself into harm’s way against the legions of the Burning Hells? Adventure? Gold? Redemption? Only time will tell.
Skills
Level 5
Active:
Crippling Shot
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Poison Bolts
Ranged attack which deals 40% weapon damage and an additional 40% weapon damage as Poison over 3 seconds.
Cooldown: 6 seconds
Level 10
Active:
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 15505 Life.
Cooldown: 30 seconds
Level 15
Active:
Multishot
The Scoundrel’s ranged attacks fire 3 bolts at a time.
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Level 20
Active:
Anatomy
Increases Critical Hit Chance by 3% for the Scoundrel and his allies.
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 6 seconds.
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