Templar

Templars are holy ascetics and warriors who champion the cause of justice throughout Sanctuary. Serious and dedicated, the Templars seek to root out the taint of the demonic wherever it may hide. The order’s  members stand battle -trained and -ready to indict evil and bring the light, figuratively and literally, to those lost to darkness.

Kormac stands as a great example of the Templar ideal. A man of utterly unshakeable faith and dedication, he was brought to the order at a young age and excelled in the environment of self-denial and hard training. He finds it hard to conceal his disdain for those who do not share his morals, but has great respect for martial prowess, determination and noble purpose in others.

In battle, Kormac is almost always to be found in the thick of the melee, laying about himself with his battle-tested strength. He bears heavy armor, weapon and shield, seeking the glory of personal combat and to test himself against his foes.

While you seek to bring low Sanctuary’s greatest evils, Kormac will remain steadfastly at your side, exemplifying the best Templar traditions of loyalty and honor.

 

Skills

Level 5

Active:

Heal

Heals you or the Templar for 4651 Life.

Cooldown: 30 seconds

Intervene

Taunts enemies attacking the hero for 3 seconds when the hero is below 50% Life.

Cooldown: 60 seconds

Level 10

Active:

Intimidate

Enemy units are slowed by 60% for 3 seconds when they hit the Templar.

Loyalty

Regenerates 155 Life per second for you and the Templar.

Level 15

Active:

Charge

Charges a target, dealing 50% weapon damage and stunning all enemies within 8 yards for 2 seconds.

Cooldown: 30 seconds

Onslaught

Delivers a massive blow to an enemy for 200% weapon damage.

Cooldown: 15 seconds

Level 20

Active:

Guardian

Rush to the aid of wounded ally, knocking back enemies within 15 yards and healing the wounded ally for 4651 Life.

Cooldown: 30 seconds

Inspire

Increase resource generation for all allies that the Templar is following.
Mana: 2 per second.
Arcane Power: 0.5 per second.
Hatred: 1 per second.
Fury: 8% generated.
Spirit: 12% generated.

 

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