Skills (Progressive)

This page details the Skill, Passive and Rune progression for the Monk.
 

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Progression

Level 1

First Skill Slot Unlocked

Active:

Fists of Thunder

Primary

Generate: 6 Spirit per attack

Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.


Level 2

Second Skill Slot Unlocked

Active:

Lashing Tail Kick

Secondary

Cost: 30 Spirit

Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.


Level 3

Active:

Deadly Reach

Primary

Generate: 6 Spirit per attack

Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.


Level 4

Third Skill Slot Unlocked

Active:

Blinding Flash

Defensive

Cost: 10 Spirit
Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.


Level 5

Active:

Tempest Rush

Secondary

Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.


Level 6

Runes Unlocked

Rune:

Bounding Light

Fists of Thunder

Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning.


Level 7

Rune:

Vulture Claw Kick

Lashing Tail Kick

Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.


Level 8

Active:

Breath of Heaven

Defensive

Cost: 25 Spirit
Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life.


Level 9

Fourth Skill Slot Unlocked

Active:

Dashing Strike

Techniques

Cost: 25 Spirit

Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.

Rune:

Piercing Trident

Deadly Reach

Increases the area of effect of the second and third strikes.


Level 10

First Passive Skill Slot Unlocked

Passive:

Fleet Footed

Increases movement speed by 10%.

Resolve

Damage you deal reduces enemy damage by 25% for 2.5 seconds.


Level 11

Active:

Crippling Wave

Primary

Generate: 6 Spirit per attack

Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

Rune:

Northern Breeze

Tempest Rush

Reduces the channeling cost of Tempest Rush to 8 Spirit.


Level 12

Active:

Wave of Light

Secondary

Cost: 75 Spirit

Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.

Rune:

Self Reflection

Blinding Flash

Increases the duration enemies are blinded to 4 seconds.


Level 13

Active:

Exploding Palm

Techniques

Cost: 40 Spirit

Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.

Passive:

The Guardian's Path

While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.


Level 14

Fifth Skill Slot Unlocked

Active:

Cyclone Strike

Focus

Cost: 50 Spirit

Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.

Rune:

Lightning Flash

Fists of Thunder

Increases your chance to Dodge by 16% for 2 seconds.

Circle of Scorn

Breath of Heaven

Breath of Heaven also sears enemies for 80% weapon damage as Holy.


Level 15

Active:

Way of the Hundred Fists

Primary

Generate: 6 Spirit per attack

Unleash a rapid series of punches that strikes enemies for 140% weapon damage.

Rune:

Sweeping Armada

Lashing Tail Kick

Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.

Way of the Falling Star

Dashing Strike

After striking an enemy, your movement speed is increased 25% for 3 seconds.


Level 16

Active:

Serenity

Defensive

Cost: 10 Spirit
Cooldown: 20 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

Passive:

Transcendence

Every point of Spirit spent heals you for 62.0 Life.


Level 17

Active:

Seven-Sided Strike

Focus

Cost: 50 Spirit
Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.

Rune:

Mangle

Crippling Wave

Increase damage to 143% weapon damage.


Level 18

Rune:

Keen Eye

Deadly Reach

The third strike increases your Armor by 50% for 4 seconds.

Wall of Light

Wave of Light

Increases damage of the initial strike to 312% weapon damage as Holy.

The Flesh is Weak

Exploding Palm

Also causes the target to take 12% additional damage for 3 seconds.


Level 19

Sixth Skill Slot Unlocked

Active:

Mantra of Evasion

Mantras

Cost: 50 Spirit

Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.

For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.

This is a Mantra. You can only have one Mantra active at a time.

Rune:

Blinded and Confused

Blinding Flash

Blinded enemies have a 25% chance to attack each other.


Level 20

Second Passive Skill Slot Unlocked

Passive:

Chant of Resonance

Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.

Seize the Initiative

Your Armor is increased by 100% of your Dexterity.

Rune:

Tailwind

Tempest Rush

Increases the movement speed of Tempest Rush by 25%.


Level 21

Active:

Mantra of Retribution

Mantras

Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.

For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.

This is a Mantra. You can only have one Mantra active at a time.

Sweeping Wind

Techniques

Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.

Rune:

Circle of Life

Breath of Heaven

Increases the healing power of Breath of Heaven to 8063 - 9675 Life.

Eye of the Storm

Cyclone Strike

Reduces the Spirit cost of Cyclone Strike to 30 Spirit.


Level 22

Active:

Inner Sanctuary

Defensive

Cost: 30 Spirit
Cooldown: 20 seconds

Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.

Mystic Ally

Focus

Cost: 25 Spirit

Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.


Level 23

Rune:

Flying Side Kick

Dashing Strike

Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.

Sudden Assault

Seven-Sided Strike

Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.

Peaceful Repose

Serenity

When activated, Serenity heals you for 6202 - 7752 Life.


Level 24

Passive:

Exalted Soul

Increases maximum Spirit by 100.

Spirit fuels your defensive and offensive abilities.

Rune:

Hands of Lightning

Way of the Hundred Fists

Increases the number of hits in the second strike from 7 to 10.

Hard Target

Mantra of Evasion

Mantra of Evasion also increases Armor by 20%.


Level 25

Rune:

Explosive Light

Wave of Light

Release bursts of energy that deal 285% weapon damage as Holy to nearby enemies.

Strong Spirit

Exploding Palm

If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.

Implosion

Cyclone Strike

Increases the distance enemies will be pulled towards you to 34 yards.


Level 26

Active:

Mantra of Healing

Mantras

Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.

For 3 seconds after activation, the effect is increased to 1240.4 Life per second.

This is a Mantra. You can only have one Mantra active at a time.

Rune:

Concussion

Crippling Wave

Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.

Safe Haven

Inner Sanctuary

You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.


Level 27

Passive:

Sixth Sense

Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.

Rune:

Master of Wind

Sweeping Wind

Increases the duration of the vortex to 10 seconds.

Water Ally

Mystic Ally

Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.


Level 28

Rune:

Spinning Flame Kick

Lashing Tail Kick

Hurl a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.

Blinding Echo

Blinding Flash

6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.

Retaliation

Mantra of Retribution

Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.


Level 29

Rune:

Several-Sided Strike

Seven-Sided Strike

Increases the number of strikes to 9.

Reap What Is Sown

Serenity

When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.


Level 30

Third Passive Skill Slot Unlocked

Active:

Mantra of Conviction

Mantras

Cost: 50 Spirit

Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.

For 3 seconds after activation, the effect is increased to 24% additional damage.

This is a Mantra. You can only have one Mantra active at a time.

Passive:

Pacifism

While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.

Rune:

Static Charge

Fists of Thunder

Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.



Level 31

Rune:

Sanctified Ground

Inner Sanctuary

When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.

Fire Ally

Mystic Ally

Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.

Sustenance

Mantra of Healing

Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.


Level 32

Rune:

Blazing Wrath

Breath of Heaven

Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.

Quicksilver

Dashing Strike

Reduces the cost of Dashing Strike to 10 Spirit.

Blazing Fists

Way of the Hundred Fists

Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.


Level 33

Rune:

Flurry

Tempest Rush

Increases the potency of the hobbling effect, slowing enemy movement by 80%.

Divine Protection

Mantra of Evasion

Each target can be protected at most once every 90 seconds by this effect.

Blade Storm

Sweeping Wind

Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.


Level 34

Rune:

Scattered Blows

Deadly Reach

The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.

Sunburst

Cyclone Strike

Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.


Level 35

Passive:

Beacon of Ytar

Reduces all cooldowns by 15%.

Rune:

Empowered Wave

Wave of Light

Reduces the cost of Wave of Light to 40 Spirit.

Overawe

Mantra of Conviction

Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.


Level 36

Rune:

Rising Tide

Crippling Wave

Critical Hits generate an additional 5 Spirit.

Creeping Demise

Exploding Palm

Also reduces your target's movement speed by 80%.

Transgression

Mantra of Retribution

Increases attack speed for you and your allies by 8%.


Level 37

Rune:

Pandemonium

Seven-Sided Strike

Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.

Consecration

Inner Sanctuary

Increases the duration of Inner Sanctuary to 7 seconds.


Level 38

Rune:

Scorpion Sting

Lashing Tail Kick

Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.

Fire Storm

Sweeping Wind

Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.

Circular Breathing

Mantra of Healing

Mantra of Healing also regenerates 3 Spirit per second.


Level 39

Rune:

Soaring Skull

Dashing Strike

Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.

Tranquility

Serenity

Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.

Air Ally

Mystic Ally

Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.


Level 40

Passive:

Guiding Light

Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.

Rune:

Fists of Fury

Way of the Hundred Fists

Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.

Wind through the Reeds

Mantra of Evasion

Mantra of Evasion also increases movement speed by 5%.


Level 41

Rune:

Searing Light

Blinding Flash

Increases the chance elite enemies will miss attacks to 60%.

Wall of Wind

Cyclone Strike

After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.

Indignation

Mantra of Retribution

When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.


Level 42

Rune:

Quickening

Fists of Thunder

Critical Hits generate an additional 15 Spirit.

Boon of Protection

Mantra of Healing

Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.


Level 43

Rune:

Sustained Attack

Seven-Sided Strike

Reduces the cooldown of Seven-Sided Strike by 7 seconds.

Circle of Protection

Inner Sanctuary

You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.


Level 44

Rune:

Infused with Light

Breath of Heaven

Gain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.

Impending Doom

Exploding Palm

Increases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds.

Intimidation

Mantra of Conviction

Enemies affected by Mantra of Conviction deal 10% less damage.


Level 45

Passive:

One With Everything

Your resistance to all elements is equal to your highest elemental resistance.

Rune:

Slipstream

Tempest Rush

Reduces damage taken while running by 25%.


Level 46

Rune:

Inner Storm

Sweeping Wind

As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.

Eternal Ally

Mystic Ally

Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.


Level 47

Rune:

Strike from Beyond

Deadly Reach

Critical Hits generate an additional 10 Spirit.

Ascension

Serenity

Increases the duration of Serenity to 4 seconds.

Dishearten

Mantra of Conviction

Slows the movement of enemies within 20 yards by 30%.


Level 48

Rune:

Spirited Salvo

Way of the Hundred Fists

Every activation of the skill has a 15% chance to generate 15 additional Spirit.

Heavenly Body

Mantra of Healing

Mantra of Healing also increases Vitality by 10%.


Level 49

Rune:

Blinding Speed

Dashing Strike

Receive a 20% increased chance to Dodge for 3 seconds.

Blinding Light

Wave of Light

Critical Hits Stun enemies for 3 seconds.


Level 50

Passive:

Combination Strike

Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.

Rune:

Perseverance

Mantra of Evasion

Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.


Level 51

Rune:

Tsunami

Crippling Wave

The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.

Essence Burn

Exploding Palm

Instead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.


Level 52

Rune:

Thunderclap

Fists of Thunder

Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.

Hand of Ytar

Lashing Tail Kick

Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.


Level 53

Rune:

Earth Ally

Mystic Ally

Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.

Time of Need

Mantra of Healing

Mantra of Healing also increases resistances to all damage types by 20%.


Level 54

Rune:

Foresight

Deadly Reach

The third strike increases the damage of all attacks by 18% for 30 seconds.

Instant Karma

Serenity

While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.


Level 55

Rune:

Faith in the Light

Blinding Flash

For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.

Soothing Breeze

Cyclone Strike

Cyclone Strike heals you and all allies within 24 yards for 1240 Life.

Reclamation

Mantra of Conviction

You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.


Level 56

Rune:

Bluster

Tempest Rush

Enemies knocked back have their damage reduced by 20% for the duration of the effect.

Against All Odds

Mantra of Retribution

When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.

Cyclone

Sweeping Wind

While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.


Level 57

Rune:

Breaking Wave

Crippling Wave

Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.

Pillar of the Ancients

Wave of Light

Summon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds.


Level 58

Passive:

Near Death Experience

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 90 seconds.

Rune:

Backlash

Mantra of Evasion

Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.

Forbidden Palace

Inner Sanctuary

You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.


Level 59

Rune:

Penitent Flame

Breath of Heaven

Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.

Collateral Damage

Mantra of Retribution

An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.


Level 60

Rune:

Windforce Flurry

Way of the Hundred Fists

The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.

Fulminating Onslaught

Seven-Sided Strike

Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.

Submission

Mantra of Conviction

Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.

 

“It is only through hardship that we come to know our limits, and only through knowing our limits that we learn to shatter them.”

- the Monk.

 
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