This page details the Skill, Passive and Rune progression for the Monk.
Categories
Progression
Level 1
First Skill Slot Unlocked
Active:
Fists of Thunder
Primary
Generate: 6 Spirit per attack
Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Level 2
Second Skill Slot Unlocked
Active:
Lashing Tail Kick
Secondary
Cost: 30 Spirit
Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.
Level 3
Active:
Deadly Reach
Primary
Generate: 6 Spirit per attack
Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
Level 4
Third Skill Slot Unlocked
Active:
Blinding Flash
Defensive
Cost: 10 Spirit
Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Level 5
Active:
Tempest Rush
Secondary
Cost: 15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
Level 6
Runes Unlocked
Rune:
Bounding Light
Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning.
Level 7
Rune:
Vulture Claw Kick
Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.
Level 8
Active:
Breath of Heaven
Defensive
Cost: 25 Spirit
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life.
Level 9
Fourth Skill Slot Unlocked
Active:
Dashing Strike
Techniques
Cost: 25 Spirit
Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
Rune:
Level 10
First Passive Skill Slot Unlocked
Passive:
Fleet Footed
Increases movement speed by 10%.
Resolve
Damage you deal reduces enemy damage by 25% for 2.5 seconds.
Level 11
Active:
Crippling Wave
Primary
Generate: 6 Spirit per attack
Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Rune:
Level 12
Active:
Wave of Light
Secondary
Cost: 75 Spirit
Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
Rune:
Level 13
Active:
Exploding Palm
Techniques
Cost: 40 Spirit
Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
Passive:
The Guardian's Path
While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
Level 14
Fifth Skill Slot Unlocked
Active:
Cyclone Strike
Focus
Cost: 50 Spirit
Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
Rune:
Level 15
Active:
Way of the Hundred Fists
Primary
Generate: 6 Spirit per attack
Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
Rune:
Sweeping Armada
Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
Way of the Falling Star
After striking an enemy, your movement speed is increased 25% for 3 seconds.
Level 16
Active:
Serenity
Defensive
Cost: 10 Spirit
Cooldown: 20 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Passive:
Transcendence
Every point of Spirit spent heals you for 62.0 Life.
Level 17
Active:
Seven-Sided Strike
Focus
Cost: 50 Spirit
Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
Rune:
Level 18
Rune:
The Flesh is Weak
Also causes the target to take 12% additional damage for 3 seconds.
Level 19
Sixth Skill Slot Unlocked
Active:
Mantra of Evasion
Mantras
Cost: 50 Spirit
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
This is a Mantra. You can only have one Mantra active at a time.
Rune:
Level 20
Second Passive Skill Slot Unlocked
Passive:
Chant of Resonance
Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
Seize the Initiative
Your Armor is increased by 100% of your Dexterity.
Rune:
Level 21
Active:
Mantra of Retribution
Mantras
Cost: 50 Spirit
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
This is a Mantra. You can only have one Mantra active at a time.
Sweeping Wind
Techniques
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
Rune:
Circle of Life
Increases the healing power of Breath of Heaven to 8063 - 9675 Life.
Level 22
Active:
Inner Sanctuary
Defensive
Cost: 30 Spirit
Cooldown: 20 seconds
Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.
Mystic Ally
Focus
Cost: 25 Spirit
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Level 23
Rune:
Flying Side Kick
Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
Sudden Assault
Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.
Level 24
Passive:
Exalted Soul
Increases maximum Spirit by 100.
Spirit fuels your defensive and offensive abilities.
Rune:
Hands of Lightning
Increases the number of hits in the second strike from 7 to 10.
Level 25
Rune:
Explosive Light
Release bursts of energy that deal 285% weapon damage as Holy to nearby enemies.
Strong Spirit
If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
Level 26
Active:
Mantra of Healing
Mantras
Cost: 50 Spirit
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.
This is a Mantra. You can only have one Mantra active at a time.
Rune:
Safe Haven
You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
Level 27
Passive:
Sixth Sense
Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
Rune:
Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
Level 28
Rune:
Spinning Flame Kick
Hurl a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
Blinding Echo
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
Retaliation
Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
Level 29
Rune:
Reap What Is Sown
When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
Level 30
Third Passive Skill Slot Unlocked
Active:
Mantra of Conviction
Mantras
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 24% additional damage.
This is a Mantra. You can only have one Mantra active at a time.
Passive:
Pacifism
While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
Rune:
Static Charge
Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.

Level 31
Rune:
Sanctified Ground
When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
Level 32
Rune:
Blazing Wrath
Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
Blazing Fists
Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
Level 33
Rune:
Divine Protection
Each target can be protected at most once every 90 seconds by this effect.
Blade Storm
Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
Level 34
Rune:
Scattered Blows
The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
Sunburst
Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
Level 35
Passive:
Beacon of Ytar
Reduces all cooldowns by 15%.
Rune:
Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
Level 36
Rune:
Level 37
Rune:
Pandemonium
Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
Level 38
Rune:
Scorpion Sting
Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
Fire Storm
Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
Level 39
Rune:
Soaring Skull
Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
Tranquility
Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.
Air Ally
Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
Level 40
Passive:
Guiding Light
Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
Rune:
Fists of Fury
Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
Level 41
Rune:
Wall of Wind
After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
Indignation
When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
Level 42
Rune:
Boon of Protection
Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
Level 43
Rune:
Circle of Protection
You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
Level 44
Rune:
Infused with Light
Gain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Impending Doom
Increases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds.
Level 45
Passive:
One With Everything
Your resistance to all elements is equal to your highest elemental resistance.
Rune:
Level 46
Rune:
Inner Storm
As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
Eternal Ally
Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
Level 47
Rune:
Level 48
Rune:
Spirited Salvo
Every activation of the skill has a 15% chance to generate 15 additional Spirit.
Level 49
Rune:
Level 50
Passive:
Combination Strike
Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
Rune:
Perseverance
Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
Level 51
Rune:
Tsunami
The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
Essence Burn
Instead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
Level 52
Rune:
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Hand of Ytar
Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
Level 53
Rune:
Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
Level 54
Rune:
Instant Karma
While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
Level 55
Rune:
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
Soothing Breeze
Cyclone Strike heals you and all allies within 24 yards for 1240 Life.
Reclamation
You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
Level 56
Rune:
Bluster
Enemies knocked back have their damage reduced by 20% for the duration of the effect.
Against All Odds
When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Level 57
Rune:
Breaking Wave
Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
Pillar of the Ancients
Summon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds.
Level 58
Passive:
Near Death Experience
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.
This effect cannot occur more than once every 90 seconds.
Rune:
Backlash
Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.
Forbidden Palace
You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
Level 59
Rune:
Penitent Flame
Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
Collateral Damage
An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
Level 60
Rune:
Windforce Flurry
The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
Fulminating Onslaught
Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.
Submission
Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.
“It is only through hardship that we come to know our limits, and only through knowing our limits that we learn to shatter them.”
- the Monk.
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