This page details the Skill, Passive and Rune progression for the Witch Doctor.
Categories
Progression
Level 1
First Skill Slot Unlocked
Active:
Poison Dart
Primary
Cost: 10 Mana
Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
Level 2
Second Skill Slot Unlocked
Active:
Grasp of the Dead
Secondary
Cost: 122 Mana
Cooldown: 8 seconds
Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
Level 3
Active:
Corpse Spiders
Primary
Cost: 5 Mana
Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
Level 4
Third Skill Slot Unlocked
Active:
Summon Zombie Dogs
Defensive
Cost: 49 Mana
Cooldown: 60 seconds
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
Level 5
Active:
Firebats
Secondary
Cost: 122 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
Level 6
Runes Unlocked
Rune:
Level 7
Rune:
Level 8
Active:
Horrify
Defensive
Cost: 37 Mana
Cooldown: 20 seconds
Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
Level 9
Fourth Skill Slot Unlocked
Active:
Soul Harvest
Terror
Cost: 59 Mana
Cooldown: 15 seconds
Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
Rune:
Leaping Spiders
Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
Level 10
First Passive Skill Slot Unlocked
Passive:
Circle of Life
Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
Jungle Fortitude
Reduces all damage taken by you and your pets by 20%.
Level 11
Active:
Plague of Toads
Primary
Cost: 34 Mana
Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
Rune:
Dire Bats
Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
Level 12
Active:
Haunt
Secondary
Cost: 98 Mana
Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.
Rune:
Rabid Dogs
Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
Level 13
Active:
Sacrifice
Terror
Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.
Passive:
Spiritual Attunement
Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
Mana is the fuel you use to cast offensive and defensive skills.
Rune:
Numbing Dart
Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
Level 14
Fifth Skill Slot Unlocked
Active:
Zombie Charger
Decay
Cost: 140 Mana
Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
Rune:
Level 15
Rune:
Level 16
Active:
Spirit Walk
Defensive
Cost: 49 Mana
Cooldown: 15 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.
Passive:
Gruesome Feast
Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
Level 17
Active:
Spirit Barrage
Decay
Cost: 108 Mana
Bombard a target with a spirit blast that deals 190% weapon damage as Physical.
Rune:
Explosive Toads
Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
Level 18
Rune:
Black Blood
Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
Level 19
Sixth Skill Slot Unlocked
Active:
Gargantuan
Voodoo
Cost: 147 Mana
Cooldown: 60 seconds
Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.
Rune:
Final Gift
Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
Level 20
Second Passive Skill Slot Unlocked
Passive:
Bad Medicine
Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
Blood Ritual
15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
Level 21
Active:
Firebomb
Primary
Cost: 10 Mana
Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
Locust Swarm
Secondary
Cost: 196 Mana
Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
Rune:
Leperous Zombie
The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.
Level 22
Active:
Acid Cloud
Decay
Cost: 172 Mana
Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
Hex
Defensive
Cost: 49 Mana
Cooldown: 15 seconds
Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
Mass Confusion
Terror
Cost: 74 Mana
Cooldown: 60 seconds
Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
Rune:
Humongoid
The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
Level 23
Rune:
Resentful Spirit
Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.
Level 24
Passive:
Zombie Handler
You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
Rune:
Toad of Hugeness
Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
Next of Kin
Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
Level 25
Active:
Big Bad Voodoo
Voodoo
Cooldown: 120 seconds
Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
Rune:
Rain of Corpses
Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
Level 26
Rune:
Level 27
Passive:
Pierce the Veil
All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Rune:
Undeath
If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
Pestilence
Locust Swarm has a 100% chance to jump to two additional targets instead of one.
Level 28
Active:
Wall of Zombies
Decay
Cost: 103 Mana
Cooldown: 25 seconds
Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.
Rune:
Flash Fire
Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
Level 29
Rune:
Plague Bats
Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.
Restless Giant
20% movement speed
35% attack speed
200% Physical damage
This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.
Level 30
Third Passive Skill Slot Unlocked
Active:
Fetish Army
Voodoo
Cooldown: 120 seconds
Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
Passive:
Fetish Sycophants
Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies
Spirit Vessel
Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
Rune:
Lob Blob Bomb
The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.

Level 31
Rune:
Level 32
Rune:
Well of Souls
An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.
Barricade
Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.
Level 33
Rune:
Level 34
Rune:
Fetish Ambush
Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
Level 35
Rune:
Rain of Toads
Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
Lingering Spirit
If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
Unrelenting Grip
Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
Level 36
Passive:
Rush of Essence
Spirit spells return 30% of their Mana cost over 10 seconds.
Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk
Level 37
Rune:
Phantasm
Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.
Rain Dance
The ritual restores 122 Mana per second while standing in the ritual area.
Level 38
Rune:
Umbral Shock
When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
Fire Pit
The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.
Level 39
Rune:
Wrathful Protector
Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back.
Level 40
Passive:
Vision Quest
Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
Rune:
Burning Dogs
Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
Level 41
Rune:
Creepers
Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
Level 42
Rune:
Explosive Beast
Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
Diseased Swarm
Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
Level 43
Rune:
Level 44
Rune:
Level 45
Passive:
Fierce Loyalty
All your pets get 100% of the benefit of your Thorns and Life regeneration items.
Rune:
Medusa Spiders
Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
Hungry Bats
Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire.
Level 46
Rune:
Kiss of Death
Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.
Paranoia
All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
Level 47
Rune:
Severance
Damage enemies you walk through in spirit form for 100% weapon damage as Physical.
Pyrogeist
Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.
Level 48
Rune:
Big Stinker
The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
Level 49
Rune:
Pile On
Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.
Level 50
Passive:
Grave Injustice
Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
Rune:
Ghost Trance
The ritual heals all nearby allies for 5% of their maximum Life per second.
Level 51
Rune:
Addling Toads
Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
Level 52
Rune:
Snake to the Face
Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds.
Tiki Torchers
Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
Level 53
Rune:
Death Is Life
Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.
Level 54
Rune:
Leeching Beasts
Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.
Zombie Bears
Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.
Mass Hallucination
Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.
Level 55
Passive:
Tribal Rites
The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
Rune:
Corpse Bomb
Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.
Level 56
Rune:
Cloud of Bats
Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.
Bruiser
The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.
Level 57
Rune:
Level 58
Rune:
Unstable Form
Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
Boogie Man
Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.
Level 59
Rune:
Manitou
Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.
Searing Locusts
Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
Level 60
Rune:
Ghost Bomb
In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.
Dead Rush
Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.
Head Hunters
Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
“The spirits take their toll. Best to be ready to pay.”
—Shadewalker Zunimassa
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