Skills (Progressive)

This page details the Skill, Passive and Rune progression for the Witch Doctor.
 

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Progression

Level 1

First Skill Slot Unlocked

Active:

Poison Dart

Primary

Cost: 10 Mana

Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.


Level 2

Second Skill Slot Unlocked

Active:

Grasp of the Dead

Secondary

Cost: 122 Mana
Cooldown: 8 seconds

Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.


Level 3

Active:

Corpse Spiders

Primary

Cost: 5 Mana

Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.


Level 4

Third Skill Slot Unlocked

Active:

Summon Zombie Dogs

Defensive

Cost: 49 Mana
Cooldown: 60 seconds

Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.


Level 5

Active:

Firebats

Secondary

Cost: 122 Mana

Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.


Level 6

Runes Unlocked

Rune:

Splinters

Poison Dart

Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.


Level 7

Rune:

Groping Eels

Grasp of the Dead

Increases the damage done to 26% weapon damage as Physical.


Level 8

Active:

Horrify

Defensive

Cost: 37 Mana
Cooldown: 20 seconds

Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.


Level 9

Fourth Skill Slot Unlocked

Active:

Soul Harvest

Terror

Cost: 59 Mana
Cooldown: 15 seconds

Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.

Rune:

Leaping Spiders

Corpse Spiders

Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.


Level 10

First Passive Skill Slot Unlocked

Passive:

Circle of Life

Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.

Jungle Fortitude

Reduces all damage taken by you and your pets by 20%.


Level 11

Active:

Plague of Toads

Primary

Cost: 34 Mana

Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.

Rune:

Dire Bats

Firebats

Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.


Level 12

Active:

Haunt

Secondary

Cost: 98 Mana

Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.

Rune:

Rabid Dogs

Summon Zombie Dogs

Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.


Level 13

Active:

Sacrifice

Terror

Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.

Passive:

Spiritual Attunement

Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.

Mana is the fuel you use to cast offensive and defensive skills.

Rune:

Numbing Dart

Poison Dart

Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.


Level 14

Fifth Skill Slot Unlocked

Active:

Zombie Charger

Decay

Cost: 140 Mana

Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.

Rune:

Phobia

Horrify

Increases the duration horrified enemies run in Fear to 6 seconds.


Level 15

Rune:

Unbreakable Grasp

Grasp of the Dead

Increases the Slow amount to 80%.

Swallow Your Soul

Soul Harvest

Gain 39 Mana for every enemy harvested.


Level 16

Active:

Spirit Walk

Defensive

Cost: 49 Mana
Cooldown: 15 seconds

Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.

Passive:

Gruesome Feast

Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.


Level 17

Active:

Spirit Barrage

Decay

Cost: 108 Mana

Bombard a target with a spirit blast that deals 190% weapon damage as Physical.

Rune:

Explosive Toads

Plague of Toads

Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.


Level 18

Rune:

Spider Queen

Corpse Spiders

You may only have one spider queen summoned at a time.

Consuming Spirit

Haunt

The spirit returns 155 Life per second.

Black Blood

Sacrifice

Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.


Level 19

Sixth Skill Slot Unlocked

Active:

Gargantuan

Voodoo

Cost: 147 Mana
Cooldown: 60 seconds

Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.

Rune:

Final Gift

Summon Zombie Dogs

Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.

Vampire Bats

Firebats

Gain 2.5% of damage done by the bats as Life.


Level 20

Second Passive Skill Slot Unlocked

Passive:

Bad Medicine

Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.

Blood Ritual

15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.


Level 21

Active:

Firebomb

Primary

Cost: 10 Mana

Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.

Locust Swarm

Secondary

Cost: 196 Mana

Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.

Rune:

Stalker

Horrify

Increases movement speed by 20% for 4 seconds after casting Horrify.

Siphon

Soul Harvest

Gain 2171 Life for every enemy harvested.

Leperous Zombie

Zombie Charger

The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.


Level 22

Active:

Acid Cloud

Decay

Cost: 172 Mana

Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.

Hex

Defensive

Cost: 49 Mana
Cooldown: 15 seconds

Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Mass Confusion

Terror

Cost: 74 Mana
Cooldown: 60 seconds

Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.

Rune:

Humongoid

Gargantuan

The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.


Level 23

Rune:

Resentful Spirit

Haunt

Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.

The Spirit Is Willing

Spirit Barrage

Gain 44 Mana every time Spirit Barrage hits.

Jaunt

Spirit Walk

Increases the duration of Spirit Walk to 3 seconds.


Level 24

Passive:

Zombie Handler

You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.

Rune:

Toad of Hugeness

Plague of Toads

Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.

Next of Kin

Sacrifice

Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.


Level 25

Active:

Big Bad Voodoo

Voodoo

Cooldown: 120 seconds

Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.

Rune:

Spined Dart

Poison Dart

Gain 24 Mana every time a Poison Dart hits an enemy.

Rain of Corpses

Grasp of the Dead

Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.


Level 26

Rune:

Acid Rain

Acid Cloud

Increases the initial area of effect of Acid Cloud to 24 yards.

Hedge Magic

Hex

The Fetish Shaman will periodically heal allies for 1861 Life.

Unstable Realm

Mass Confusion

Reduces the cooldown of Mass Confusion to 45 seconds.


Level 27

Passive:

Pierce the Veil

All of your damage is increased by 20%, but your Mana costs are increased by 30%.

Rune:

Undeath

Zombie Charger

If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.

Pestilence

Locust Swarm

Locust Swarm has a 100% chance to jump to two additional targets instead of one.


Level 28

Active:

Wall of Zombies

Decay

Cost: 103 Mana
Cooldown: 25 seconds

Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.

Rune:

Desperate Grasp

Grasp of the Dead

Reduces the cooldown of Grasp of the Dead to 6 seconds.

Life Link

Summon Zombie Dogs

Your Zombie Dogs absorb 10% of all damage done to you.

Flash Fire

Firebomb

Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.


Level 29

Rune:

Plague Bats

Firebats

Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.

Honored Guest

Spirit Walk

Gain 15% of your maximum Mana every second while Spirit Walk is active.

Restless Giant

Gargantuan

20% movement speed
35% attack speed
200% Physical damage

This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.


Level 30

Third Passive Skill Slot Unlocked

Active:

Fetish Army

Voodoo

Cooldown: 120 seconds

Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.

Passive:

Fetish Sycophants

Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies

Spirit Vessel

Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.

Rune:

Lob Blob Bomb

Acid Cloud

The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.



Level 31

Rune:

Roll the Bones

Firebomb

Allows the skull to bounce up to 2 times.

Jinx

Hex

Hexed targets take 20% additional damage.

Jungle Drums

Big Bad Voodoo

Increases the duration of the ritual to 30 seconds.


Level 32

Rune:

Languish

Soul Harvest

Reduces the movement speed of harvested enemies by 60% for 3 seconds.

Well of Souls

Spirit Barrage

An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.

Barricade

Wall of Zombies

Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.


Level 33

Rune:

Widowmakers

Corpse Spiders

Summon widowmaker spiders that return 3 Mana to you per hit.

Wave of Zombies

Zombie Charger

Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.

Devouring Swarm

Locust Swarm

Gain 37 Mana for every enemy affected by the swarm.


Level 34

Rune:

Face of Death

Horrify

Increases the radius of Horrify to 24 yards.

Devolution

Mass Confusion

Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.

Fetish Ambush

Fetish Army

Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.


Level 35

Rune:

Rain of Toads

Plague of Toads

Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.

Lingering Spirit

Haunt

If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.

Unrelenting Grip

Wall of Zombies

Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.


Level 36

Passive:

Rush of Essence

Spirit spells return 30% of their Mana cost over 10 seconds.

Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk

Rune:

Pride

Sacrifice

Regain 294 Mana for each Zombie Dog you sacrifice.

Angry Chicken

Hex

Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.


Level 37

Rune:

Phantasm

Spirit Barrage

Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.

Cloud of Insects

Locust Swarm

Increases the duration of the swarm to 10 seconds.

Rain Dance

Big Bad Voodoo

The ritual restores 122 Mana per second while standing in the ritual area.


Level 38

Rune:

Umbral Shock

Spirit Walk

When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.

Fire Pit

Firebomb

The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.


Level 39

Rune:

Soul to Waste

Soul Harvest

Increase the duration of Soul Harvest's effect to 60 seconds.

Wrathful Protector

Gargantuan

Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back.

Slow Burn

Acid Cloud

Increases the duration of the acid pools left behind to 6 seconds.


Level 40

Passive:

Vision Quest

Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.

Rune:

Burning Dogs

Summon Zombie Dogs

Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.

Devoted Following

Fetish Army

Decreases the cooldown of Fetish Army to 90 seconds.


Level 41

Rune:

For the Master

Sacrifice

Gain 6202 Life for each Zombie Dog you sacrifice.

Creepers

Wall of Zombies

Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.


Level 42

Rune:

Explosive Beast

Zombie Charger

Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.

Diseased Swarm

Locust Swarm

Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.


Level 43

Rune:

Flaming Dart

Poison Dart

Ignite the dart so that it deals 160% weapon damage as Fire at once.

Painful Transformation

Hex

Hex causes the target to Bleed for 12% weapon damage as Physical.

Mass Hysteria

Mass Confusion

Up to 6 enemies who aren't Confused are Stunned for 3 seconds.


Level 44

Rune:

Frightening Aspect

Horrify

Gain 100% additional Armor for 8 seconds after casting Horrify.

Phlebotomize

Spirit Barrage

Regain 3% of damage dealt with Spirit Barrage as Life.

Slam Dance

Big Bad Voodoo

The Fetish increases the damage of all nearby allies by 30%.


Level 45

Passive:

Fierce Loyalty

All your pets get 100% of the benefit of your Thorns and Life regeneration items.

Rune:

Medusa Spiders

Corpse Spiders

Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.

Hungry Bats

Firebats

Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire.


Level 46

Rune:

Kiss of Death

Acid Cloud

Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.

Paranoia

Mass Confusion

All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.

Legion of Daggers

Fetish Army

Increases number of dagger-wielding Fetishes summoned by 3.


Level 47

Rune:

Severance

Spirit Walk

Damage enemies you walk through in spirit form for 100% weapon damage as Physical.

Pyrogeist

Firebomb

Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.


Level 48

Rune:

Grasping Spirit

Haunt

Slow the movement of haunted targets by 30%.

Big Stinker

Gargantuan

The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.


Level 49

Rune:

Vengeful Spirit

Soul Harvest

Harvested enemies also take 70% weapon damage as Physical.

Pile On

Wall of Zombies

Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.


Level 50

Passive:

Grave Injustice

Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

Rune:

Ghost Trance

Big Bad Voodoo

The ritual heals all nearby allies for 5% of their maximum Life per second.


Level 51

Rune:

Addling Toads

Plague of Toads

Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.

Provoke the Pack

Sacrifice

Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.


Level 52

Rune:

Snake to the Face

Poison Dart

Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds.

Tiki Torchers

Fetish Army

Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.


Level 53

Rune:

Death Is Life

Grasp of the Dead

Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.

Healing Journey

Spirit Walk

Gain 7% of your maximum Life every second while Spirit Walk.


Level 54

Rune:

Leeching Beasts

Summon Zombie Dogs

Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.

Toad Affinity

Plague of Toads

Removes the Mana cost of Plague of Toads.

Zombie Bears

Zombie Charger

Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.

Mass Hallucination

Mass Confusion

Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.


Level 55

Passive:

Tribal Rites

The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.

Rune:

Blazing Spiders

Corpse Spiders

Summon fire spiders that deal 21% weapon damage as Fire.

Corpse Bomb

Acid Cloud

Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.


Level 56

Rune:

Cloud of Bats

Firebats

Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.

Ruthless Terror

Horrify

Gain 27 Mana for every horrified enemy.

Bruiser

Gargantuan

The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.


Level 57

Rune:

Draining Spirit

Haunt

The spirit returns 10.2 Mana per second.


Level 58

Rune:

Unstable Form

Hex

Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.

Boogie Man

Big Bad Voodoo

Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.


Level 59

Rune:

Manitou

Spirit Barrage

Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.

Searing Locusts

Locust Swarm

Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds.


Level 60

Rune:

Ghost Bomb

Firebomb

In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.

Dead Rush

Wall of Zombies

Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.

Head Hunters

Fetish Army

Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.

 

“The spirits take their toll. Best to be ready to pay.”

—Shadewalker Zunimassa

 
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