Skills (Progressive)

This page details the Skill, Passive and Rune progression for the Wizard.
 

Categories

 

Progression

Level 1

First Skill Slot Unlocked

Active:

Magic Missile

Primary

This is a Signature spell. Signature spells are free to cast.

Launch a missile of magic energy, causing 110% weapon damage as Arcane.


Level 2

Second Skill Slot Unlocked

Active:

Ray of Frost

Secondary

Cost: 20 Arcane Power

Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.


Level 3

Active:

Shock Pulse

Primary

This is a Signature spell. Signature spells are free to cast.

Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.


Level 4

Third Skill Slot Unlocked

Active:

Frost Nova

Defensive

Cooldown: 12 seconds

Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.


Level 5

Active:

Arcane Orb

Secondary

Cost: 35 Arcane Power

Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.


Level 6

Runes Unlocked

Rune:

Charged Blast

Magic Missile

Increases the damage of Magic Missile to 143% weapon damage as Arcane.


Level 7

Rune:

Numb

Ray of Frost

Increase the amount the target's movement is slowed to 60% for 3 seconds.


Level 8

Active:

Diamond Skin

Defensive

Cooldown: 15 seconds

Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.


Level 9

Fourth Skill Slot Unlocked

Active:

Wave of Force

Force

Cost: 25 Arcane Power
Cooldown: 15 seconds

Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.

Rune:

Explosive Bolts

Shock Pulse

Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.


Level 10

First Passive Skill Slot Unlocked

Passive:

Blur

Decreases melee damage taken by 20%.

Power Hungry

Gain 30 Arcane Power whenever you are healed by a health globe.


Level 11

Active:

Spectral Blade

Primary

This is a Signature spell. Signature spells are free to cast.

Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.

Rune:

Obliteration

Arcane Orb

Increase the damage of the explosion to deal 228% weapon damage as Arcane.


Level 12

Active:

Arcane Torrent

Secondary

Cost: 20 Arcane Power

Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.

Rune:

Shatter

Frost Nova

A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.


Level 13

Active:

Energy Twister

Force

Cost: 35 Arcane Power

Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.

Passive:

Evocation

Reduces all cooldowns by 15%.

Rune:

Split

Magic Missile

Fire 3 missiles that each deal 50% weapon damage as Arcane.


Level 14

Fifth Skill Slot Unlocked

Active:

Ice Armor

Conjuration

Cost: 25 Arcane Power

Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Rune:

Crystal Shell

Diamond Skin

Increases the maximum amount of damage absorbed to 21707 damage.


Level 15

Active:

Electrocute

Primary

This is a Signature spell. Signature spells are free to cast.

Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.

Rune:

Snow Blast

Ray of Frost

Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.

Impactful Wave

Wave of Force

Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.


Level 16

Active:

Slow Time

Defensive

Cooldown: 20 seconds

Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.

Passive:

Glass Cannon

Increases all damage done by 15%, but decreases Armor and resistances by 10%.


Level 17

Active:

Storm Armor

Conjuration

Cost: 25 Arcane Power

Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.


Level 18

Rune:

Fire Bolts

Shock Pulse

Cast bolts of fire that each deal 137% weapon damage as Fire.

Cold Snap

Frost Nova

Reduce cooldown of Frost Nova to 9 seconds.

Disruption

Arcane Torrent

Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.


Level 19

Sixth Skill Slot Unlocked

Active:

Explosive Blast

Mastery

Cost: 20 Arcane Power
Cooldown: 6 seconds

Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.

Rune:

Deep Cuts

Spectral Blade

Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.

Mistral Breeze

Energy Twister

Reduces casting cost of Energy Twister to 20 Arcane Power.


Level 20

Second Passive Skill Slot Unlocked

Active:

Magic Weapon

Conjuration

Cost: 25 Arcane Power

Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.

Passive:

Prodigy

When you deal damage with a Signature spell, you gain 4 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

Rune:

Arcane Orbit

Arcane Orb

Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.

Prism

Diamond Skin

Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.


Level 21

Active:

Disintegrate

Secondary

Cost: 20 Arcane Power

Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.

Hydra

Force

Cost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.

Rune:

Chilling Aura

Ice Armor

Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.


Level 22

Active:

Familiar

Conjuration

Cost: 20 Arcane Power

Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.

Teleport

Defensive

Cost: 15 Arcane Power
Cooldown: 16 seconds

Teleport through the ether to the selected location up to 35 yards away.

Rune:

Force Affinity

Wave of Force

Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.

Chain Lightning

Electrocute

Increases the maximum number of enemies that can be electrocuted to 6.


Level 23

Rune:

Reactive Armor

Storm Armor

Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.

Miasma

Slow Time

Slow Time effects cling to enemies for 3 seconds after they have left the bubble.


Level 24

Passive:

Astral Presence

Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.

Rune:

Impactful Blades

Spectral Blade

Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.

Gale Force

Energy Twister

Increases the damage of Energy Twister to 468% weapon damage as Arcane.

Unleashed

Explosive Blast

Reduces the casting cost of Explosive Blast to 10 Arcane Power.


Level 25

Active:

Meteor

Force

Cost: 60 Arcane Power

Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

Mirror Image

Mastery

Cooldown: 15 seconds

Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.

Rune:

Death Blossom

Arcane Torrent

Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.


Level 26

Rune:

Convergence

Disintegrate

Increase the width of the beam allowing it to hit more enemies.

Arcane Hydra

Hydra

Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion.

Safe Passage

Teleport

For 4 seconds after you Teleport, you will take 30% less damage.


Level 27

Active:

Blizzard

Force

Cost: 45 Arcane Power

Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Passive:

Illusionist

Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.

Rune:

Electrify

Magic Weapon

Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.


Level 28

Active:

Energy Armor

Conjuration

Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Rune:

Cold Blood

Ray of Frost

Reduce casting cost to 0 Arcane Power.

Frozen Mist

Frost Nova

Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.


Level 29

Rune:

Forked Lightning

Electrocute

Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.

Time Warp

Slow Time

Enemies caught in the bubble of warped time take 20% more damage.

Time Bomb

Explosive Blast

Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical.

Molten Impact

Meteor

Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.


Level 30

Third Passive Skill Slot Unlocked

Active:

Archon

Mastery

Cost: 25 Arcane Power
Cooldown: 120 seconds

Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.

Passive:

Cold Blooded

Cold damage dealt to chilled and frozen targets is increased by 20%.

Rune:

Chaos Nexus

Disintegrate

When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.

Sparkflint

Familiar

Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.



Level 31

Rune:

Penetrating Blast

Magic Missile

Missiles have a 70% chance to pierce through their target and hit additional enemies.

Crystallize

Ice Armor

Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times.

Wormhole

Teleport

After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.

Simulacrum

Mirror Image

Increase the Life of your Mirror Images to 100% of your own.


Level 32

Rune:

Arcane Nova

Arcane Orb

Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.

Mirror Skin

Diamond Skin

Reflects 50% of damage absorbed back at the attacker.

Forceful Wave

Wave of Force

Increases damage to 260% weapon damage as Physical, but reduces Knockback.

Absorption

Energy Armor

You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.


Level 33

Rune:

Piercing Orb

Shock Pulse

Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.

Power of the Storm

Storm Armor

Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.

Lightning Hydra

Hydra

Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning.


Level 34

Passive:

Conflagration

Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.

Rune:

Arcane Mines

Arcane Torrent

Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

Star Pact

Meteor

Reduces the casting cost of Meteor to 35 Arcane Power.


Level 35

Rune:

Siphoning Blade

Spectral Blade

Every enemy hit grants 1 Arcane Power.

Force Weapon

Magic Weapon

Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.

Grasping Chill

Blizzard

After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.


Level 36

Rune:

Raging Storm

Energy Twister

When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.

Lightning Blast

Electrocute

Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.

Arcane Destruction

Archon

An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.


Level 37

Passive:

Paralysis

Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.

Rune:

Strike Back

Storm Armor

Increase the damage of the shock to 91% weapon damage as Lightning.

Reversal

Teleport

Casting Teleport again within 8 seconds will instantly return you to your original location.

Duplicates

Mirror Image

Summon 5 Mirror Images that have 25% of your Life each.


Level 38

Rune:

Sleet Storm

Ray of Frost

Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.

Venom Hydra

Hydra

Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.

Conduit

Magic Weapon

Attacks have a chance to restore 1 Arcane Power.


Level 39

Rune:

Teleporting Wave

Wave of Force

Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.

Time Shell

Slow Time

Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.

Short Fuse

Explosive Blast

Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.

Volatility

Disintegrate

Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.


Level 40

Passive:

Galvanizing Ward

Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.

The following skills are improved:
Energy Armor
Ice Armor
Storm Armor

Rune:

Dartling

Familiar

Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.

Teleport

Archon

Archon form can now cast Teleport with a cooldown of 10 seconds.


Level 41

Rune:

Deep Freeze

Frost Nova

If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.

Wicked Wind

Energy Twister

Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.

Pinpoint Barrier

Energy Armor

Increases your chance to critically hit by 5% while Energy Armor is active.


Level 42

Rune:

Attunement

Magic Missile

Whenever Magic Missile hits a target you gain 4 Arcane Power.

Jagged Ice

Ice Armor

Melee attackers also take 100% weapon damage as Cold.

Frozen Solid

Blizzard

Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.


Level 43

Rune:

Scramble

Storm Armor

Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.

Fracture

Teleport

Summon 2 decoys for 8 seconds after teleporting.

Meteor Shower

Meteor

Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire.


Level 44

Rune:

Enduring Skin

Diamond Skin

Increases the duration of Diamond Skin to 8 seconds.

Surge of Power

Electrocute

Gain 1 Arcane Power for every enemy hit by Electrocute.

Ancient Guardian

Familiar

Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.


Level 45

Passive:

Temporal Flux

Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.

Rune:

Tap the Source

Arcane Orb

Reduce casting cost to 20 Arcane Power.

Mocking Demise

Mirror Image

When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.


Level 46

Rune:

Frost Hydra

Hydra

Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone.

Venom

Magic Weapon

Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.

Pure Power

Archon

Decreases the cooldown of Archon to 100 seconds.


Level 47

Rune:

Lightning Affinity

Shock Pulse

Every target hit by a pulse restores 2 Arcane Power.

Perpetuity

Slow Time

Reduces the cooldown of Slow Time to 16 seconds.

Snowbound

Blizzard

Reduces the casting cost of Blizzard to 20 Arcane Power.


Level 48

Rune:

Entropy

Disintegrate

The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.

Comet

Meteor

Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

Energy Tap

Energy Armor

Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.


Level 49

Rune:

Exploding Wave

Wave of Force

Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.

Power Stone

Arcane Torrent

Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.

Ice Reflect

Ice Armor

Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.


Level 50

Passive:

Critical Mass

Critical Hits have a chance to reduce the cooldown of your spells by 1 second.

Rune:

Obliterate

Explosive Blast

Increases the explosion radius to 18 yards for 225% weapon damage as Physical.

Arcanot

Familiar

While the Familiar is active, you regenerate 2 Arcane Power per second.


Level 51

Rune:

Bone Chill

Frost Nova

Enemies take 15% more damage while frozen or chilled by Frost Nova.

Healing Blades

Spectral Blade

Whenever the blades do critical damage, you are healed for 8% of the damage done.

Extension of Will

Mirror Image

The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.


Level 52

Rune:

Seeker

Magic Missile

Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.

Storm Chaser

Energy Twister

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

Slow Time

Archon

Archon form can cast Slow Time that lasts for 8 seconds.


Level 53

Rune:

Black Ice

Ray of Frost

Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.

Frozen Storm

Ice Armor

A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.

Stretch Time

Slow Time

Time is sped up for any allies standing in the area, increasing their attack speed by 10%.


Level 54

Rune:

Living Lightning

Shock Pulse

Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.

Stark Winter

Blizzard

Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.

Force Armor

Energy Armor

While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.


Level 55

Passive:

Arcane Dynamo

When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

Rune:

Celestial Orb

Arcane Orb

The orb will pierce through targets, damaging any enemy it passes through.

Blood Magic

Magic Weapon

Attacks recover 1.5% of damage caused as Life.


Level 56

Rune:

Diamond Shards

Diamond Skin

When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.

Chain Reaction

Explosive Blast

A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.

Mammoth Hydra

Hydra

Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground.


Level 57

Rune:

Thrown Blade

Spectral Blade

Extends the reach of Spectral Blade to 20 yards.

Cascade

Arcane Torrent

Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.

Cannoneer

Familiar

The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.


Level 58

Rune:

Shocking Aspect

Storm Armor

Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.

Liquefy

Meteor

If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.

Mirror Mimics

Mirror Image

Spells cast by your Mirror Images will do 10% of the damage of your own spells.


Level 59

Rune:

Arc Lightning

Electrocute

Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.

Intensify

Disintegrate

Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.

Calamity

Teleport

Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.


Level 60

Passive:

Unstable Anomaly

When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.

Rune:

Unrelenting Storm

Blizzard

Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.

Prismatic Armor

Energy Armor

Increases all of your resistances by 40% while Energy Armor is active.

Improved Archon

Archon

Increases the damage of all Archon abilities by 25%.

 

 

“Feel the power in the veil that surrounds us—a thunder cloud ready to burst… a volcano about to erupt. Harness it, and you will be invincible.”

—Adria

 
Go to the Overview Section
Go to the Skills (Cumulative) Section
 

Leave a reply

You must be logged in to post a comment.