This page details the Skill, Passive and Rune progression for the Wizard.
Categories
Progression
Level 1
First Skill Slot Unlocked
Active:
Magic Missile
Primary
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, causing 110% weapon damage as Arcane.
Level 2
Second Skill Slot Unlocked
Active:
Ray of Frost
Secondary
Cost: 20 Arcane Power
Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
Level 3
Active:
Shock Pulse
Primary
This is a Signature spell. Signature spells are free to cast.
Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
Level 4
Third Skill Slot Unlocked
Active:
Frost Nova
Defensive
Cooldown: 12 seconds
Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
Level 5
Active:
Arcane Orb
Secondary
Cost: 35 Arcane Power
Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
Level 6
Runes Unlocked
Rune:
Level 7
Rune:
Level 8
Active:
Diamond Skin
Defensive
Cooldown: 15 seconds
Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
Level 9
Fourth Skill Slot Unlocked
Active:
Wave of Force
Force
Cost: 25 Arcane Power
Cooldown: 15 seconds
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Rune:
Explosive Bolts
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
Level 10
First Passive Skill Slot Unlocked
Passive:
Blur
Decreases melee damage taken by 20%.
Power Hungry
Gain 30 Arcane Power whenever you are healed by a health globe.
Level 11
Active:
Spectral Blade
Primary
This is a Signature spell. Signature spells are free to cast.
Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
Rune:
Level 12
Active:
Arcane Torrent
Secondary
Cost: 20 Arcane Power
Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
Rune:
Level 13
Active:
Energy Twister
Force
Cost: 35 Arcane Power
Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
Passive:
Evocation
Reduces all cooldowns by 15%.
Rune:
Level 14
Fifth Skill Slot Unlocked
Active:
Ice Armor
Conjuration
Cost: 25 Arcane Power
Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Rune:
Level 15
Active:
Electrocute
Primary
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Rune:
Snow Blast
Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
Impactful Wave
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
Level 16
Active:
Slow Time
Defensive
Cooldown: 20 seconds
Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
Passive:
Glass Cannon
Increases all damage done by 15%, but decreases Armor and resistances by 10%.
Level 17
Active:
Storm Armor
Conjuration
Cost: 25 Arcane Power
Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Level 18
Rune:
Disruption
Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
Level 19
Sixth Skill Slot Unlocked
Active:
Explosive Blast
Mastery
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.
Rune:
Deep Cuts
Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.
Level 20
Second Passive Skill Slot Unlocked
Active:
Magic Weapon
Conjuration
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.
Passive:
Prodigy
When you deal damage with a Signature spell, you gain 4 Arcane Power.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Rune:
Arcane Orbit
Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
Level 21
Active:
Disintegrate
Secondary
Cost: 20 Arcane Power
Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
Hydra
Force
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Rune:
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
Level 22
Active:
Familiar
Conjuration
Cost: 20 Arcane Power
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
Teleport
Defensive
Cost: 15 Arcane Power
Cooldown: 16 seconds
Teleport through the ether to the selected location up to 35 yards away.
Rune:
Force Affinity
Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
Level 23
Rune:
Reactive Armor
Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
Level 24
Passive:
Astral Presence
Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
Rune:
Impactful Blades
Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
Level 25
Active:
Meteor
Force
Cost: 60 Arcane Power
Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
Mirror Image
Mastery
Cooldown: 15 seconds
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Rune:
Death Blossom
Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
Level 26
Rune:
Arcane Hydra
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion.
Level 27
Active:
Blizzard
Force
Cost: 45 Arcane Power
Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Passive:
Illusionist
Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
Rune:
Electrify
Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
Level 28
Active:
Energy Armor
Conjuration
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Rune:
Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
Level 29
Rune:
Forked Lightning
Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
Time Bomb
Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical.
Molten Impact
Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
Level 30
Third Passive Skill Slot Unlocked
Active:
Archon
Mastery
Cost: 25 Arcane Power
Cooldown: 120 seconds
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
Passive:
Cold Blooded
Cold damage dealt to chilled and frozen targets is increased by 20%.
Rune:
Chaos Nexus
When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
Sparkflint
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.

Level 31
Rune:
Penetrating Blast
Missiles have a 70% chance to pierce through their target and hit additional enemies.
Crystallize
Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times.
Wormhole
After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
Level 32
Rune:
Arcane Nova
Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
Forceful Wave
Increases damage to 260% weapon damage as Physical, but reduces Knockback.
Absorption
You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
Level 33
Rune:
Piercing Orb
Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
Power of the Storm
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
Lightning Hydra
Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning.
Level 34
Passive:
Conflagration
Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
Rune:
Arcane Mines
Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
Level 35
Rune:
Force Weapon
Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
Grasping Chill
After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
Level 36
Rune:
Raging Storm
When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
Lightning Blast
Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
Arcane Destruction
An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
Level 37
Passive:
Paralysis
Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.
Rune:
Reversal
Casting Teleport again within 8 seconds will instantly return you to your original location.
Level 38
Rune:
Sleet Storm
Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Level 39
Rune:
Teleporting Wave
Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
Time Shell
Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
Short Fuse
Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.
Volatility
Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
Level 40
Passive:
Galvanizing Ward
Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.
The following skills are improved:
Energy Armor
Ice Armor
Storm Armor
Level 41
Rune:
Deep Freeze
If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
Wicked Wind
Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
Pinpoint Barrier
Increases your chance to critically hit by 5% while Energy Armor is active.
Level 42
Rune:
Level 43
Rune:
Scramble
Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
Meteor Shower
Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire.
Level 44
Rune:
Ancient Guardian
Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
Level 45
Passive:
Temporal Flux
Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
Rune:
Mocking Demise
When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
Level 46
Rune:
Frost Hydra
Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone.
Level 47
Rune:
Level 48
Rune:
Entropy
The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
Comet
Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
Energy Tap
Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
Level 49
Rune:
Exploding Wave
Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
Power Stone
Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
Ice Reflect
Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
Level 50
Passive:
Critical Mass
Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
Rune:
Obliterate
Increases the explosion radius to 18 yards for 225% weapon damage as Physical.
Level 51
Rune:
Healing Blades
Whenever the blades do critical damage, you are healed for 8% of the damage done.
Extension of Will
The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
Level 52
Rune:
Seeker
Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.
Storm Chaser
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Level 53
Rune:
Black Ice
Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.
Frozen Storm
A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
Stretch Time
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
Level 54
Rune:
Living Lightning
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
Stark Winter
Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
Level 55
Passive:
Arcane Dynamo
When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Rune:
Level 56
Rune:
Diamond Shards
When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.
Chain Reaction
A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.
Mammoth Hydra
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground.
Level 57
Rune:
Cascade
Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.
Cannoneer
The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
Level 58
Rune:
Shocking Aspect
Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
Liquefy
If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.
Mirror Mimics
Spells cast by your Mirror Images will do 10% of the damage of your own spells.
Level 59
Rune:
Arc Lightning
Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.
Intensify
Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.
Calamity
Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.
Level 60
Passive:
Unstable Anomaly
When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
Rune:
Unrelenting Storm
Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.
“Feel the power in the veil that surrounds us—a thunder cloud ready to burst… a volcano about to erupt. Harness it, and you will be invincible.”
—Adria
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